The most popular virtual reality headset in the world, the Oculus Rift, has now been acquired by Facebook, but not before it has had its fair share of controversy.
In March, Facebook’s virtual reality platform, Oculus Rift VR, was banned in some European countries after it was found to have “anti-Semitic” content, such as swastikas, Nazi symbols and images of children being burned alive.
The content was also posted on Facebook, making it clear that the platform was meant for those who support the alt-right, a far-right nationalist group, and that it could also promote hate speech.
It is now the turn of virtual reality, and the latest iteration of Oculus VR to be banned in Germany.
But the virtual reality industry, which was once a booming one with huge consumer spending, has seen a rapid decline in recent years due to the rise of artificial intelligence and VR gaming.
Now, a group of virtual-reality companies has launched a new venture, called The Virtual Lab, to try to revive the market, according to The Times of Israel.
The new venture aims to bring the technology of virtual world experiences to real life, said its CEO, Yair Golan, adding that VR has been a “big opportunity” for the industry.
“The technology is already here, it just needs to be integrated into our everyday lives,” Golan said.
“And I believe that VR is a big opportunity for the virtual world.”
While virtual reality has seen rapid growth in recent times, its popularity has also been hampered by its problematic ethical issues.
According to a report by the Oxford Internet Institute, which surveyed 50 companies on ethics, the industry is rife with issues such as sexism and racism, with some companies even being accused of anti-Semitism.
In 2016, Facebook suspended the Oculus VR app after complaints about its content and a swastika was found on the Oculus store.
It was the first time that a Facebook app had been suspended in years, according a spokesperson for the social network.
The news of Facebook’s Oculus Rift ban prompted a number of companies to step up their games, including the creators of the original game, Superhot, which had been the #1 VR app in Germany, according in the Times of India.
The game was not banned but has been removed from the App Store, as it did not have the “moral tone” required to be a VR game.
“We have made a decision to remove it,” said Superhot developer Nivek Ghosh in an email to The Associated Press.
Ghosh said that his team is working on a sequel to the original, titled Superhot 2.
It is not clear how much Superhot will be removed from Facebook’s platform.
According to Golan and Golan’s company, the Virtual Lab aims to help developers of VR games, such a “high-end VR developer, get access to the world of VR without having to invest much time in the game,” Gyanon added.